Fisherman

Fisherman

Village Identify and eliminate the hidden Vampires through discussion and voting. Win Condition You win when there are no Werewolves, Vampires or Evils left alive. Manipulation Influence the game's mechanics or other players' actions, often by changing votes, altering information, or controlling events.

Abilities

Bait

Bait

At Night

Learn which players are targeting another player during the night.