Latest News

Steam updates and patch notes.

Rocking the Boat

July 13, 2026

Rocking the Boat

Player Count

I bet you thought you'd never see this change! Most social deduction games (especially ones with powerful abilities and voice chat) stick to a smaller player count for a lot of reasons. A 16 player lobby is too chaotic, and makes games last too long. I've always said that 12 is the best amount of players to play with, and now it's the standard!

  • Werewolf player count changed from 16 to 12.

Game Engine

This is a huge change behind the scenes, and has meant having to rebuild steam integration from scratch, so expect some bugs!

  • Upgraded from Unreal Engine 5.3 to Unreal Engine 5.8

  • Upgraded the render pipeline to render with increased clarity.

Haven
  • Adjusted to 12 houses.

  • Slightly reduced the size of the main play area.

  • Added ground clutter and plans to the main play area.

  • Added more "stuff" to the market, making it feel slightly more lived in.

  • Restricted access to the spin the bottle area to ghosts only.

Kingsreach
  • Adjusted to 12 houses.

  • Heavily reworked the size of the main play area, making it much smaller.

  • Adjusted both sides of the map to be "closer" to match the now smaller main play area.

  • Restricted access to the area across the water to ghosts only.

Egypt

The Egypt map is getting a rework to make it more distinct from the map it was based on, Kingsreach.

  • Temporarily removed.

Game Pace

Most games should be significantly shorter now because of the game maxing out at 12 players, which allows for days and nights to be slightly longer.

  • Day Discussion extended by 2 seconds per alive player.

  • Night Action phase extended by 30 seconds.

Role Changes

Standard

Judge

The judge is too easy to ignore by simply adding him to the list of accused players each day. This change forces the Town to interact with him in a meaningful way.

  • Can no longer be accused or converted.

  • Executions made by the Judge are now unstoppable.

Read Full Update On Steam
Cleanup Crew

June 30, 2026

Cleanup Crew

Fumbled
  • Player profile, character customization, and saved character sets save files are no longer encrypted. The encryption was to prevent people from manually editing save files to change their titles or customization to assets that they did not own.

  • A new system that checks ownership of items when save files are loaded has been implemented as a replacement.

  • An unfortunate side effect of this is that your current save files are now a fumbled mess. Your selected titles and profile colour will be reset when you open the game.

  • I have made a temporary change to character customization and saved sets to read encrypted files but to then save them as unencrypted. Important: Please change your character in some way, and save a new set. This will fix and future-proof your save files

Keywords
  • Added "Appear" as a keyword. Appear is used by quite a lot of roles already, it's now searchable and consistent.

  • Added "Guarantee" as a keyword. This one is more niche, but is now defined as "Prevent any manipulations from affecting an ability or target."

Play Screen
  • You can no longer see Private lobbies.

  • You can now only see Friends lobbies if you are friends with the lobby host.

Haven
  • One of the squirrels has moved across the water and has moved in to a tree near the cave. Please understand that they both still love you very much, but they have decided they can no longer live in the same oak tree. They will now be occupying separate sides of the map. This is a mutual decision and has nothing to do with how many times you chased them.

Gameplay systems
  • Implemented a system that allows for day-active abilities to display to specific players instead of all players.

  • Upgraded the role resource system to allow for resource gain growth, allowing for the amount of resources gained per night to increase as the game progresses.

  • Titles and colours earned through achievements are no longer received as items on steam. The game now evaluates your achievements when deciding which titles and colours you have instead. *Any titles or colours earned before this will be removed from your inventory the next time you open the game

Role Changes

Dark Set

Assassin

Removed

Thief

Slight Change

  • Now assumes their target's role AND faction. (I'm still mad about this Timmy)

Stalker

Rework

  • Ability replace with the ability of the Assassin.

Bug Fixes
  • Fixed a bug causing hosts to not be able to open a house's control panel by clicking 'use' on their role card.

  • Fixed a bug causing player notes to appear on top of the host role selection screen, blocking several buttons.

  • Fixed the Bard's "Spectacle" achievement being impossible to get after the bard rework.

  • Fixed a bug causing you to not receive the "Werewolf Attack" Achievement for killing a player with the Werewolf attack.

Read Full Update On Steam
Animals Update

June 11, 2026

Animals Update

Music Player
  • Added a music player to all houses, allowing you to listen to music during the night.

  • The currently music selection is very small, as it is mostly there for testing. Features and music selection will be expanded with community created tracks in the future <3.

Animals
  • Added squirrels!

  • Added deer!

Character Customization
  • Added green hair <3

Kingsreach
  • Aligned house exit locations so that you are facing your podium when exiting your house.

  • Opened a door upstairs leading to a new room and balcony.

Read Full Update On Steam
Protecting Home

June 5, 2026

Protecting Home

Keywords
  • New keyword - Enhance, allowing a player to use an ability an additional time during the night.

Kingsreach
  • Painted the study red!

  • Added some plants upstairs and to the entrance.

  • Added a rock.

Tavern
  • Opened up a new room on the ground floor.

  • Adjusted the basement parkour to be slightly easier.

  • Added a reward for finishing the basement parkour!

  • Added a spin the bottle mini-game.

Nametags
  • Your character now occludes other player's nametags.

  • Ghosts now occlude other player's nametags.

  • Improved the way that nametags animate when a player is talking.

Movement
  • Slightly reduced sprint speed.

  • Aligned the footstep timer to match the speed at which you walk/run.

Animation
  • Adjusted the run animation to be less bouncy.

  • Adjusted the mouth animation to be more bouncy!

  • Adjusted the aim offset, causing characters to lean slightly more when looking up and down.

Character Customization
  • The ghost overlay on your character now disables when previewing items in the store.

Bug Fixes
  • Fixed the Elder Dragon's grammar. (Thanks Mango <3)

  • Fixed the "Flip a Coin" feature sometimes only showing up for the player that used it.

  • Fixed the Clairvoyant's wording after being threatened with a metal pipe. (Thanks Toki)

  • Fixed a bug causing your mouth to not animate when talking on your local client.

Reverted Features
  • Removed the camera lag on the third person camera.

  • Reverted the third person field of view back to it's original value.

Role Changes

Standard

Guard Dog

New

Alpha Wolf

This change aims to add counterplay and visibility to the Alpha Wolf. Currently there is no way to know that a player's faction may have changed until the Alpha Wolf dies, which is often too late.

  • Conversion now replaces the Werewolf attack instead of being a separate targeted ability.

  • Conversion no longer requires the player to be Town.

Bard

The bard archetype is a core part of so many fantasy worlds, but for us they are a rarely used hyper-specific mess of a role. This new bard simplifies their abilities so that they can become a staple Town Manipulation role. This initial rework is only the start, as there may be space in the future for the bard to give charges to abilities or resources.

  • Ultimate removed.

  • Is now permanently frail.

  • Now enhances a player each night.

  • Players cannot be enhanced on consecutive nights.

Chronomancer

Rework

  • Now speeds up time for a single player during discussion, instead of the entire Town.

  • Can now speed up time every day.

  • Speeding up time no longer causes the Chronomancer to perish.

Corrupt Noble

Rework

  • Bribe now has 1 charge.

  • Bribe no longer redirects abilities used to the Evil you are meeting with.

  • Bribe now offers a player the choice to convert a player to Lesser Evil if they accept.

Dragon Knight

Rework

  • Now has permanent defense.

  • Now converts to a Lesser Evil if attacked.

  • No longer ignites players.

  • Now attacks any players that attack the player he is protecting.

Magus

Removed from the game.

Stone Golem

Adjusted

  • Now redirects all abilities, instead of just attacks.

Tormentor

Rework

  • Torment no longer redirects abilities used by a player onto the Tormentor.

  • If Torment is used on a Town player, it now causes that player's night actions to miss.

  • If Torment is used on a player that is not Town, it enhances them for the night.

The Blob

Rework

  • No longer has health as a resource.

  • Now selects 3 players to be part of the blob at the start of the game, instead of adding players slowly each night.

  • Now attacks a player each night.

Read Full Update On Steam
Purple Kitchen

May 11, 2026

Purple Kitchen

Kingsreach
  • Added Hedges to the fences at spawn to obscure vision and encourage eavesdropping.

  • Added some details to the ceilings of the side rooms.

  • Fixed a lighting issue causing some role cards to appear darker than others.

  • Added a texture to the coloured walls in the castle.

  • Painted the kitchen purple!

  • Painted the bedroom green!

Voice Chat
  • Adjusted voice chat so that voices carry for further.

  • Adjusted nametags so that it is more obvious when other players are speaking.

Bug Fixes
  • Changed your audio listening point to always be where your character's head is, instead of where your camera is.

  • Fixed a bug causing the resolution scale to become lower than intended when adjusting overall scalability option.

Read Full Update On Steam
New Store!

May 1, 2026

New Store!

Store

The Store has been redesigned!

Item Preview

There is also a new screen allowing you to preview items and sets on your character!

Role Changes
Siren

No longer learns of two roles that are in the game on the first night.

Now learns the roles of her Village neighbours each night.

Bug Fixes

Fixed a bug that would cause your hair to show through your helm when you die in game.

Fixed a bug causing players who you have never met in game having their volume multiplier show as 0.

Fixed a bug causing some players to be able to hear some other players from verrrrrrry far away.

Read Full Update On Steam
The Voices..

April 28, 2026

The Voices..

Animations
  • Adjusted the run animation so that it appears less stiff.

  • Adjusted the way that characters look up and down so that it is slightly more exaggerated.

  • Adjusted the way that the characters mouth and head moves when speaking so that it is slightly more exaggerated.

Voice Chat

I have implemented a new Voice Chat system. The old system had quite a few bugs and limitations. This new system provides us a with a solid voice chat system with much better quality and many more features.

  • The mic speaking indicator now animates to better convey that you are speaking.

  • The mic speaking indicator now glows either blue or green depending on if you are speaking whilst alive or as a ghost.

  • Changing your input device in settings no longer forces you into a "not speaking" state, allowing you to change input devices without having to press to speak again each time.

  • You can now enable voice loopback in the voice chat settings so that you can hear yourself whilst changing mic options.

  • You can now see the status of your mic (if you are currently pushing to talk/unmuted) in the voice chat settings.

  • There is now a visual indicator in the voice chat settings that shows how loud you are speaking, allowing you to better dial in your speaking volume.

Future features now possible with this new system:

  • Adjusting how players are heard on the fly. Making the host louder during announcements. Making all players quiet during defense etc.

  • A "Host Only" voice channel. Essentially allowing hosts to communicate regardless of where they are in the world.

  • All voice chat variables are now customizable on a per-gamemode basis. Allowing for voice chat to behave very differently depending on which gamemode you are playing.

In-game Reporting

The game now has an in game reporting system. I care a lot about the game feeling balanced, performing well and being fun to play. But something more important than all of those things is the community feeling welcoming and kind.

If you feel that someone is not behaving this way, or if they are breaking any rules detailed in the Code of Conduct, you can now report them via a new report button when hovering them in the main menu.

Read Full Update On Steam
Staying in Sync

April 20, 2026

Staying in Sync

Ghosts

The ghost system has been redesigned and rebuilt from scratch. It is now more reliable and more importantly, customizable.. This will be important for things to come ;)

Hosting

Ability tokens are now all full sized instead of the silly half sized tokens.

UI

Added a new widget that explains the phase you are currently in. You can see this by hovering over the "Day X" widget at the top of the screen.

Sound

Added a sound effect for the start of accusations.
Added sound effects that play whilst voting is active.
Thank you so much to Blooky for designing these sounds for me <3.

Role Changes
Ember Archer

Now ignites her targets instead of bleeding them.
Can no longer attack players.

Fire Mage

Can no longer ignite players.
Now strikes players with an unstoppable attack instead of just a regular attack.
Now is unstoppably incinerated once he kills two players.

Zombie

Zombie transformation can no longer be blocked by protection.
All zombies are now permanently frail.
Zombies now win together when they outnumber other players.

Bug Fixes

Fixed a bug causing you to face a "random" direction when respawning.
Fixed the wording of Poison Drake
Fixed Bell Ringer being classed as Elimination instead of Manipulation.
The game now correctly waits for you to load in before evaluating how other players should be presented to you.

Read Full Update On Steam
Spring Cleaning

April 8, 2026

Spring Cleaning

Worlds
  • The Worlds screen now displays all worlds, regardless of if they are public or private.

  • Official games are now prioritized and displayed above all other games.

  • Updated the UI of world entries to better display their privacy and official host status.

Phases
  • The Action Phase (when you can use your abilities at night) is now 1 minute, instead of 1 and a half minutes.

  • Discussion on day 1 is now shorter than other days.

  • Discussion on all following days have been restructured to be more dependant on amount of players still alive.

Voting
  • You may no longer change or remove your vote during an execution vote.

  • Voting timer adjusted from 20s to 15s.

  • Voting for a player now leaves a knife stuck into their door. (This finally explains the sound effects for voting and removing a vote)

Hosting
  • Once you have ended a game, the end game button is replaced with a "Reset game" button which opens the world selection screen.

  • Any host can now change world.

  • Added a new system for "Trusted" players. Games hosted by trusted players count toward stats.

  • Increased the size of Accusation and Location access tokens.

Keywords
  • Added "Neighbours" to keywords.

Sounds
  • Added ambient night time sounds to Haven.

  • Execution votes now have a subtle sound effect when starting.

Kingsreach
  • Opened up the entrance to the castle slightly.

  • Added a bench on the rocks. Rock bench.

  • Furnished the new side rooms. The new "Telescope room" and "Other room"

Titles
  • Added Jeff.

  • Added His, Her and The.

Standard

Role Changes

Ember Archer

Rework

  • Arrows now bleed players instead of igniting them.

  • New Ability: Loose Volley. Spend 3 arrows to attack a player.

Fallen Star

Rework

  • Can no longer attack.

  • No longer has Star Dust as a resource.

  • Now protects with two charges of Divine Protection each night.

  • New Ability: Star Gaze. Learn if another player is capable of Elimination

  • Once again wins when no players are capable of Elimination.

Fanatic

Adjustment

  • New Art.

  • Now goes berserk if he dies during the day, instead of only if he dies by execution.

Medium

Rework

  • No longer learns player's last words via the host.

  • No longer has ability Detect Weapons to see if a player is capable of killing.

  • Now meets with players who are fated to die during the night.

Nymph

Buff

  • Is no longer permanently frail.

  • Now becomes frail when they use their protection.

Prophet

Adjustment

  • Must now share his prophecy after announcements instead of during announcements.

Psychopath

Rework

  • No longer has Rage as a resource.

  • Can no longer attack.

  • Now protects a player each night, and leaves all players who targeted them bleeding.

Scryer

Adjustment

  • No longer learns how many of her targets were active during the night.

  • Now selects a capability and learns how many of her targets are capable of her chosen capability.

Storm Mage

Removed from the game

Thief

Rework

  • No longer becomes frail when learning a player's capabilities.

  • Now also steals protection abilities used on a player when learning their capabilities.

  • No longer has the ability Quickstep, causing attacks during the day to miss.

Zombie

Rework

  • No longer perishes if they try to bite a player that is not Town.

  • Bite transformation now takes a day to take it's effect.

  • Players now learn that they have been bitten by the Zombie.

  • Initial Bite and Transformation on following night is now blocked by protection.

Dark Set

Role Changes

Mad Man

Removed from the game.

Mind Eater

Buff

  • No longer makes themselves Exposed.

  • Now makes their target exposed when learning their role.

Mystic

Removed from the game.

Tavern Keeper

Rework

  • Is now a Neutral.

  • No longer causes players to miss.

  • Now meets with a player each night, but leaves them exposed for the day as consequence.

  • New Ability: Oktoberfest. Read this one in game, it's kinda wild :D

Sleep Walker

Rework

  • No longer learns if players were active during the night.

  • Now sleep walks from his house to another player's house. He then learns which players he met along the way.

Bug Fixes
  • Removed the charge on the Rat's passive.

  • Changed the Vourdalak attack icon so that he no longer shares an icon with the Ghoul.

  • Fixed the Ghoul's cannibalize ability so that it correctly marks corpses as permanently untargetable.

  • Fixed the Prince's passive to correctly display him as permanently frail instead of permanently healed.

  • Reworded the Servant to be more clear that you are the servant of a single player per game.

  • Fixed the Clairvoyant's ability to be passive instead of active.

  • Reworded the Council Elder to be more clear.

  • Reworded the Shield Maiden to be more clear.

  • Fixed the Herb Vendor's ability showing the ability icon instead of a miss token.

  • You can now reclaim your house before a game starts without needing to be a ghost. (British)

Read Full Update On Steam
Dissecting the Dark Set

March 24, 2026

Dissecting the Dark Set

Roles Menu

The ALT hover menu now always show's a role's capabilities.

Settings

Camera perspective (Third/First Person) is now determined via a new setting in the video options menu.
You can now change Field of View.

Standard

Role Changes

Clairvoyant

Rework

No longer learns who is targeting a player during the night.
Now learns the answer to a question each night.
Questions include:

  1. How many Werewolves are alive in the game.

  2. How many Evils are alive in the game.

  3. Who is the closest player that can eliminate.

Night Owl

Buff

Now targets a player and learns who targets them during the night.
Moon party now allows them to meet with who they are currently targeting.

Dark

Role Changes

Angel

New

Added to the game.

Coroner

New

Sneaks in.

Fisherman

New

Returns after a long trip away.

Acolyte

Rework

No longer automatically meets with the Vampires each night.
Must now select a player each night, and only once they have selected a Vampire they gain access to the Cave.

Alp

Rework

No longer attacks a player if no one else is visiting them.
Now poisons a player each night.

Assassin

Rework

No longer strikes a player with an unstoppable attack once per game.
Now stalks a player, planning to kill them on the following night. The player learns that they are being stalked, and is struck by an unstoppable attack on the following night if no other player targets them that night.

Banshee

Rework

No longer causes a player to be frail and have their abilities miss.
Now makes a player untargetable, and they are told they heard a deafening scream.

Bell Ringer

Rework

Sacred Ring can now be used every single day.
Now forcibly accuses 2 players, but leaves himself frail during the following night.

Butcher

Rework

Now leaves all players that visit during the night bleeding, instead of just his killer.
No longer redirects Vampire attacks.
Now uses the meat of a dead player to heal himself, and then leaves that corpse untargetable.

Candle Maker

Rework

No longer learns if a player is active during the night.
Now leaves a candle at a players window, making them untargetable to Vampires.

Damsel

Buff

Now learns of all roles who protect her during the night.

Defeated

Adjustment

Now begins the game as Neutral.

Fiend

Removed

Flame Keeper

Rework

No longer attacks a player during the day.
Now attempts to attack a player at night. If the player is a Vampire the attack succeeds and they are struck with an unstoppable attack. If the player is not a Vampire, the Flame Keeper perishes instead.

Fledgling

Rework

No longer assumes the role of a dead Vampire.
Now learns the role of a dead player, and then can choose to assume their role.

Fortune Teller

Buff

Now needs to predict all of a player's capabilities.
If successful, now grants themselves and their target divine protection.

Gambler

Rework

Is now Neutral.
Now strikes their target with an attack if they gamble correctly.
Is now struck by an attack if they gamble wrong, instead of perishing.

Gargoyle

Buff

Now protects 2 players each night.

Goat

Rework

No longer learns the roles of their neighbours on the first night.
Now learns the role of a player each night.
Feast (Heal all players) is now used during the day, instead of triggering when the Goat dies.

Herb Vendor

Rework

No longer affects all abilities in unpredictable ways.
Now causes all information provided to be unreliable.
Can now cause a player to miss. (2 Charges)

Heretic

Rework

No longer has permanent defense.
No longer turns protections into attacks and attacks into protections.
Now attacks all players that visit him during the night.

Knight

Rework

No longer has permanent defense.
Now attacks all players who used an elimination ability on a player, if that player dies during the night.

Masochist

Rework

Is now Neutral.
Now converts to a faction aligned to the attacker.

Mortician

Buff

Now learns the role of a dead player instead of faction.

Saboteur

Buff

Sabotage no longer has 2 charges.

Scout

Rework

No longer learns the combined capabilities of players.
Now scouts 3 players and learns a role that belongs to one of them.

Undead Group

Rework

Undead no longer meet at night, instead they learn each other's identities on the first night.

Skeleton Archer

Buff

Is no longer frail.

Now bleeds 2 players each night.

Sleep Walker

Rework

No longer redirects abilities to himself during the night.
Now sleep walks past 3 houses, learning how many were active.

Information Broker

Rework

Now meets with two players each night.
Can only meet with each player once per game.
Players can now share that they know of the Information Broker.

Tailor

Rework

No longer swaps roles with players.
Now assumes the role of a dead player, but stays part of the Village faction.

Town Crier

Rework

No longer learns if a Vampire was executed during the previous day.
Now learns how many Vampires were accused during the previous day.

Trapper

Rework

Triggering a trap now leaves you bleeding instead of exposed.

Undertaker

Rework

Is now capable of finishing sentences.
Now chooses if they would like their target's role revealed during announcements.

Vourdalak

Rework

Is now Evil.
No longer converts to a Vampire if attacked by the Vampires.
Now meets with the Vampires each night.
Now bleeds a player each night, with this upgrading to an unstoppable attack if there are no Vampires alive.

Wretch

Buff

Ritual Stones now has 2 charges instead of 1.

Read Full Update On Steam
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