Roadmap

The voyage of the best ship is a zigzag line of a hundred tacks. See the line from a sufficient distance, and it straightens itself to the average tendency. Your genuine action will explain itself, and will explain your other genuine actions. Your conformity explains nothing. Act singly, and what you have already done singly will justify you now.
Ralph Waldo Emerson

In Progress

Now

New Voting System

Gameplay

A complete redesign of the voting system, moving away from the snipe based voting that we have had for years and toward a system that requires players to vote together to vote other players off.

Player UI Overhaul

UI

An overhaul of the player UI with several design goals in mind: 1. Better visibility of what phase we are in, and what that means for the player. 2. An improvement to the way voting is displayed (With voting being more complex, it needs to be more clear who is voting for who and what those votes mean).

Workshop SDK 1.1

Workshop

New features added to the Workshop SDK, including: 1. Player Death Zones, used to create areas that should kill the player (like water). 2. Interactable Objects, like notes, equipment chests, and doors that teleport the player.

Coming Soon

Soon

Hosting Overhaul

UI

The hosting UI will receive a overhaul similar to the player UI, but also bringing new features like: 1. Removing / greying out ability icons. 2. Adding "tokens" to players, like bleed and poison. 3. The ability to quickly and easily see a player's targets.

Target Restriction Upgrades

Gameplay

New ability targeting restriction options such as only being able to target neighbours, or players that were accused during the previous day.

Role Strength System

Roles

A comprehensive system that assigns strength to roles based on their impact, but that also considers special attributes like confirmation and complexity.

Role Lists

Roles

A new automatic role list generator that allows hosts to instantly generate a balanced role list, and the ability to easily share custom role lists with other players, likely via the Steam Workshop.

Workshop SDK 1.2

Workshop

A huge update to the Workshop SDK with all features required to make Werewolf maps, like player housing and locations.

Commendation System

Community

A way to show your appreciation for a player by commending them. Commendations will be displayed on a player's profile.

On the Horizon

First Bits of Automation

Gameplay

Certain abilities will receive their first bits of automation, starting with basic abilities that do something regardless of other factors (For example the Frost Drake's role being revealed when they use their daytime ability).

Codex and Rules Rewrite

Community

The Codex has slowly grown and evolved over the game's history and development, but has some severe holes and inconsistencies. The Codex is going to be completely rewritten to include a full description of all rules and mechanics.

Cult Release

Gameplay

The full and polished release of the game's Cult gamemode, a fully automated mini-game based on the classic social deduction game "Mafia".

Be it known

Paradigm Shift

A major shift toward growing the playerbase and community via collaborations and online content.

Post Paradigm Shift

Player Pets!

Cosmetics

A new feature allowing players to adopt and customize pets! Pets will follow you around and interact with the environment.

Orc Race

Cosmetics

A new race to choose from in the game, with all of your purchased sets being usable on the new Orc race.

Workshop SDK 1.3

Workshop

An update to the Workshop SDK with new features and improvements allowing for Cult maps to be created and uploaded to the Workshop.

Murder Gamemode

Gameplay

A new real-time and fully automated gamemode, where players must complete tasks within a limited time frame whilst other players try to catch them alone and murder them.

Invaders of the North

Roles

A new Official Role Set based on Norse mythology and folklore, focusing on the themes of invasion, religion and power struggle.

Full Automation

Gameplay

A massive overhaul of the game's automation system, allowing for the main Werewolf gamemode to be played fully automatically and without a host.

Already Written

A New Standard

Roles

A massive overhaul and rework of almost all roles in the game, promoting more strategic and social play.

Player Count Change

Gameplay

A change from 16 to 12 players, allowing for faster games and more player agency.