Players are secretly split into teams. Over a series of nights and days, everyone tries to work out who is on which side.
- 8–12 players
- 1 real host
- 5 factions
- 20 – 30 minutes
The game in one minute
Night
Players use their abilities in secret. The Werewolves meet in the Cave and choose someone to attack.
Day
The host announces what happened. Everyone talks, argues and accuses, and then votes to execute a player.
Repeat
Night and day alternate until a faction reaches its win condition.
The factions
Town The uninformed majority. Find the Werewolves and Evils, and execute them. 3 of 12
Werewolves The informed minority. Know each other, attack at night, and blend in by day. …and a few others
Evil
A faction of one, against everyone.
Kill everyone.
Neutral
Their own agenda.
Survive until the end.
Lesser Evil
On the dark side, without the map.
On the hostile side, without knowing who your allies are.
What makes it different
Yap Away
Proximity voice chat
Whisper, eavesdrop, pull someone aside, or make your case to the whole Town at once.
Bad Vibes
Dark Aura
Investigators learn if a player has Dark Aura. This guides discussion instead of condemning players.
How Dark Aura works →Keywords
Every ability is written with a shared set of keywords, so once you know the words, you can read any role.
Curated sets
Each game uses one of many curated and balanced sets.
Blood MoonForest FolkArcane AwakeningCourt of KnivesGhosts
Dying doesn’t end your evening. The dead become ghosts and chat freely with each other without disturbing the living.


