Codex·Chapter I

What is Werewolves Revenge?

An online social deduction game for 8 to 12 players, run by a real host.

Players gathered in the village square, each in front of their own numbered house

Players are secretly split into teams. Over a series of nights and days, everyone tries to work out who is on which side.

  • 8–12 players
  • 1 real host
  • 5 factions
  • 20 – 30 minutes

The game in one minute

1

Everyone gets a secret role

Your role sets your faction (your team), your class (your job) and your abilities.

2

Night

Players use their abilities in secret. The Werewolves meet in the Cave and choose someone to attack.

3

Day

The host announces what happened. Everyone talks, argues and accuses, and then votes to execute a player.

4

Repeat

Night and day alternate until a faction reaches its win condition.

The factions

…and a few others

Evil

A faction of one, against everyone.

Kill everyone.

Neutral

Their own agenda.

Survive until the end.

Lesser Evil

On the dark side, without the map.

On the hostile side, without knowing who your allies are.

What makes it different

Yap Away

Proximity voice chat

Whisper, eavesdrop, pull someone aside, or make your case to the whole Town at once.

Bad Vibes

Dark Aura

Investigators learn if a player has Dark Aura. This guides discussion instead of condemning players.

How Dark Aura works →

Interested?

Next The New Player Guide walks you through your first game.