Village
The uninformed majority.
The Village starts the game knowing nobody’s identity. They have the numbers, but no idea who is lying. Their weapons are information, deduction and — above all — the vote.
- Wins when
- No Werewolves and no Evils are left alive.
- Knows
- Only their own role.
Werewolves
The informed minority.
The Werewolves know exactly who their packmates are. Every night they meet in the Cave and choose one player to attack. By day they hide among the Town, voting and arguing like everyone else.
- Wins when
- Werewolves equal or outnumber all other players, and no Evils are left alive.
- Knows
- Every other Werewolf.
- Shared attack
- One attack each night, performed by any one Werewolf.
Evil
A faction of one, against everyone.
Evil roles are powerful and selfish. An Evil player doesn’t know anyone else’s identity, and nobody knows them — not even the Werewolves. They’re usually killers with game-changing abilities, and both the Town and the pack want them gone.
- Wins when
- 3 or fewer players are left alive, regardless of faction (or by their own special win condition).
- Knows
- Only their own role.
Neutral
Their own agenda.
Neutrals hold no allegiance. Most simply want to survive; some have a unique goal printed on their card — die during the day, protect two players, see their neighbours dead.
- Wins when
- They survive to the end of the game (or fulfil their own win condition).
- Wins alongside
- Anyone, a Neutral’s win doesn’t stop any other faction winning.
- Knows
- Only their own role.
Lesser Evil
On the dark side.
Lesser Evils are on the side of the Werewolves and Evils, but — unless their ability says otherwise — they don’t know who their allies are, and their allies don’t know them. They exist to sow chaos, corrupt information and sabotage the Town.
- Wins when
- The Werewolves or an Evil win.
- Knows
- Only their own role.
Changing faction
Your faction can change during the game. When it does, you are told, and you now win as your new faction.
Convert
An ability that changes a player’s faction.
Aura stays
Your aura is defined by your role, not faction.
Immunity
Some roles are immune to conversion.
Faction Balance










