The order
- 1
Guarantees
guarantee means guarantee.
- 2
Target Manipulation
Anything that manipulates targets.
- 3
Role Manipulation
Role and faction changes.
- 4
Protection
Protects, heals and frail.
- 5
Eliminations
Attacks and every delayed effect.
- 6
Information
Everything learned after manipulations.
- 7
Dawn
Day begins, on Death abilities trigger.
On Death triggers
Common interactions
Protection
The attack succeeds. Announced that player died, protect is not announced.
Blocks one "death", then is used up. Announced upon use.
The protection does nothing.
Delayed effects
Completely removes all delayed effects, including on the night they are applied.
Removes it first; if there’s none, it turns an attack into a bleed.
Ignores all protection
Can affect them during night of application, but has no effect on following night.
Manipulation
On the same player, the enhance wins.
Everything aimed at the player misses.
The new target is affected instead; the original is untouched.
Both players are affected.
Death
Every attack still resolves for other effects, and all players receive kill credit.
No reveal, no On Death abilities.
The linked player dies at the same time. Not announced that they shared a fate.