Codex·Chapter VIII

Night Resolution

When possible, all abilities are resolved simultaneously. If there is conflict, the order below is used to determine what happens first.

The order

  1. 1

    Guarantees

    guarantee means guarantee.

  2. 2

    Target Manipulation

    Anything that manipulates targets.

  3. 3

    Role Manipulation

    Role and faction changes.

  4. 4

    Protection

    Protects, heals and frail.

  5. 5

    Eliminations

    Attacks and every delayed effect.

  6. 6

    Information

    Everything learned after manipulations.

  7. 7

    Dawn

    Day begins, on Death abilities trigger.

    On Death triggers
Manipulation before Investigation A player will learn information about a player after manipulations are resolved.

Common interactions

Protection

The attack fails. Nothing is announced.

The attack succeeds. Announced that player died, protect is not announced.

Divine Protection vs anything fatal

Blocks one "death", then is used up. Announced upon use.

The protection does nothing.

Delayed effects

Protect vs a delayed effect

Completely removes all delayed effects, including on the night they are applied.

Heal vs a delayed effect

Removes it first; if there’s none, it turns an attack into a bleed.

Ignores all protection

Delayed effect vs Manipulation

Can affect them during night of application, but has no effect on following night.

Manipulation

Enhance vs Hex or Miss

On the same player, the enhance wins.

Untargetable vs everything

Everything aimed at the player misses.

Redirect vs the original target

The new target is affected instead; the original is untouched.

Share vs two players

Both players are affected.

Death

Several killers vs one player

Every attack still resolves for other effects, and all players receive kill credit.

Incinerate or Remove vs the body

No reveal, no On Death abilities.

Share Fate vs a death

The linked player dies at the same time. Not announced that they shared a fate.

TLDR

1Guarantees beat everything.
2Manipulations happen before everything else.
3Protection happens before attacks.
4Players learn things after everything else is resolved.