Codex·Chapter II

Game Flow

The game follows a repeating Day/Night cycle until a player or faction wins.

I. Setup

  1. Every player claims a houseby interacting with an unclaimed door.
  2. The host builds a role listwith one role per claimed house. See Building a Role List.
  3. The host assigns rolesThe Assign Roles button deals the list randomly and secretly to every claimed house.
  4. First NightThe game begins!.

II. Night

Return home

Every living player goes back to their house.

Action phase timed

Players use their At Night abilities. The Werewolves meet in the Cave to discuss and choose their attack.

Resolution phase untimed

Abilities can no longer be used, but meetings can continue. The host resolves everything that happened.

  • The Werewolf attack is shared. Any one Werewolf can perform the pack’s attack each night.
  • The Werewolves cannot attack on the first night.
  • Any other roles that meet are allowed to meet in private spaces.

III. Day

  1. Announcements Everyone leaves their house and the host announces the night’s results:
    Who died during the night Is anyone bleeding or ignited The role of anyone who died, unless their body was destroyed
    Details are never revealed. The Town learns what happened, never who did it or what saved them. See Announcements, Death & Reveals.
  2. DiscussionEveryone speaks freely and moves around the Town.
Public plays Some abilities can only be used During Discussion. These are revealed, but the players identity stays hidden.

IV. Voting

Voting has three stages.

1

Accusation vote

  • Every player may accuse one player by interacting with their door.
  • Players who receive enough votes are accused.
2

Defences

  • Each accused player addresses the Town and can be questioned publicly.
3

Execution vote

  • Every player who is not accused votes for which accused player should be executed.
  • If one player has enough votes and the majority, they are executed and their role is revealed.
  • If nobody receives any accusation votes, no one is accused and the game moves straight to night.
  • If no accused player receives enough votes or there is a tie, nobody is executed and the game moves to night..
Public plays Some abilities act During Execution Vote. NOTE: These abilities cannot be used by accused players.

Winning

The game ends the moment any faction’s win condition is met — checked at the end of every night and after every execution.

Town

No Werewolves and no Evils are left alive.

Werewolves

Werewolves equal or outnumber all other players, and no Evils are left alive.

Evil

3 or fewer players are left alive, regardless of faction.

Lesser Evil

The Werewolves or an Evil win.

Neutral

They survive to the end of the game, or fulfil their own win condition.